Gamification and videogame psychology
Gaming can make a better world
Psychological and sociological aspects of videogames
The game layer on top of the world
The games impact on society
Jesse Schell' Gamification
Applying these concepts to improve the real world
Jesse Schell's Unite 2010 Keynote
Reinvent the human-computer interfaces and the the way we view videogames through persistent artificial intelligences
Information and communication
Beware online "filter bubbles"
Bring personalized and user-centered content in a respectful way.
Sharing and communicating
Ze Frank's web playroom
Sharing and communicating on a deeper level thanks to technologies, particulary through music
Using technologies to enable dreaming
Use technology to bring magic and imagination into our daily life
Teaching with computers
Videos to reinvent education
Meme and geek community
I did it for the Lulz! but I stayed for the outrage
An ethnologist analyzes memes, geek culture and anonymous, as well as their political fight
After your final status update
Could we use all our data to recreate a person as a virtual avatar (cf Caprica) ?